Init
This commit is contained in:
10
.gitignore
vendored
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10
.gitignore
vendored
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/.vs
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/Backup
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/Binaries
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/DerivedDataCache
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/Import
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/Intermediate
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/Saved
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.vsconfig
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*.sln
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UpgradeLog.htm
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8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/TopDown/Maps/TopDownExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/TopDown
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87
Config/DefaultEngine.ini
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87
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/L_TestingGrounds.L_TestingGrounds
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EditorStartupMap=/Game/Maps/L_TestingGrounds.L_TestingGrounds
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GlobalDefaultGameMode=/Game/Blueprints/GM_GameModeBase.GM_GameModeBase_C
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GameInstanceClass=/Game/Blueprints/BP_TAGameInstance.BP_TAGameInstance_C
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[/Script/Engine.RendererSettings]
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.Lumen.HardwareRayTracing=True
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r.Lumen.TraceMeshSDFs=1
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r.AllowStaticLighting=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_TopDown",NewGameName="/Script/TerraformingAnubis")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDown",NewGameName="/Script/TerraformingAnubis")
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+ActiveClassRedirects=(OldClassName="TP_TopDownPlayerController",NewClassName="TerraformingAnubisPlayerController")
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+ActiveClassRedirects=(OldClassName="TP_TopDownGameMode",NewClassName="TerraformingAnubisGameMode")
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+ActiveClassRedirects=(OldClassName="TP_TopDownCharacter",NewClassName="TerraformingAnubisCharacter")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=7862DF474A03AE47C769E1976B49A229
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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7
Config/DefaultGame.ini
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7
Config/DefaultGame.ini
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@@ -0,0 +1,7 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=D8A81CD647B2EDBA708A8F88941474F4
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ProjectName=Top Down Game Template
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[/Script/TerraformingAnubis.TerraformingAnubisCharacter]
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FixedCameraPitch=-45.0
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FixedCameraDistance=1500.0
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84
Config/DefaultInput.ini
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84
Config/DefaultInput.ini
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@@ -0,0 +1,84 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||
bAltEnterTogglesFullscreen=True
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||||
bF11TogglesFullscreen=True
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||||
bUseMouseForTouch=False
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||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
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||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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||||
DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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||||
DoubleClickTime=0.200000
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||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
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DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
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DefaultTouchInterface=None
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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Content/Blueprints/Actors/BP_SolarPanel_Small.uasset
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Content/Blueprints/Actors/BP_SolarPanel_Small.uasset
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Content/Blueprints/BP_DotsFromAbove.uasset
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Content/Blueprints/BP_DotsFromAbove.uasset
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Content/Blueprints/BP_InteractiveObjectBase.uasset
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Content/Blueprints/BP_InteractiveObjectBase.uasset
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Content/Blueprints/BP_TAGameInstance.uasset
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Content/Blueprints/BP_TAGameInstance.uasset
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Content/Blueprints/BP_TAPlayerController.uasset
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Content/Blueprints/BP_TAPlayerController.uasset
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Content/Blueprints/BP_TopDownCharacter.uasset
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Content/Blueprints/BP_TopDownCharacter.uasset
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Content/Blueprints/GM_GameModeBase.uasset
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Content/Blueprints/GM_GameModeBase.uasset
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Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
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Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
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Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
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Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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Content/Characters/Mannequins/Animations/ABP_Manny.uasset
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
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Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
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Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
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Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
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Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
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Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
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Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
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Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
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Reference in New Issue
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