53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CustomDataTypes.h"
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#include "PickableObject.h"
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#include "InventoryItem.h"
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#include "FireworksPawn.h"
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#include "Components/SplineComponent.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "Components/SceneComponent.h"
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#include "WristMenuActor.generated.h"
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UCLASS()
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class FIREWORKDUELS_API AWristMenuActor : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AWristMenuActor();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Variables
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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USplineComponent* Spline;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FInventory Inventory;
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// Methods
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UFUNCTION(BlueprintCallable)
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void InvokeInventoryMenu();
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UFUNCTION(BlueprintCallable)
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void RevokeInventoryMenu();
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UFUNCTION(BlueprintCallable)
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void UpdateInventory(FInventory NewInventory);
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};
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