Files
FireKrackers/Source/FireworkDuels/InventoryItem.cpp
2023-06-12 22:46:06 +02:00

41 lines
1.1 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "InventoryItem.h"
// Sets default values
AInventoryItem::AInventoryItem()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
StaticMeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Static Mesh Component"));
RootComponent = StaticMeshComponent;
StaticMeshComponent->SetCollisionProfileName(TEXT("NoCollision"));
Collision = CreateDefaultSubobject<USphereComponent>(TEXT("Collision"));
Collision->SetupAttachment(RootComponent);
Collision->SetSphereRadius(CollisionRadius);
Collision->SetCollisionObjectType(ECollisionChannel::ECC_Vehicle);
Collision->SetCollisionProfileName(TEXT("OverpalAll"));
}
// Called when the game starts or when spawned
void AInventoryItem::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AInventoryItem::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Initailize
void AInventoryItem::Initialize()
{
StaticMeshComponent->SetStaticMesh(StaticMesh);
}