Files
FireKrackers/Source/FireworkDuels/BuildingBlock.h

37 lines
793 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "BuildingBlock.generated.h"
UCLASS()
class FIREWORKDUELS_API ABuildingBlock : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABuildingBlock();
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
UStaticMeshComponent* StaticMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float Health = 100.0f;
UPROPERTY(BlueprintReadOnly)
float InitialHealth;
UFUNCTION(BlueprintCallable)
void DepleteHealth(float Amount);
UFUNCTION(BlueprintImplementableEvent)
void UpdateDestructionLevel(uint8 Level);
UFUNCTION(BlueprintImplementableEvent)
void DestroyBlock();
};