40 lines
835 B
C++
40 lines
835 B
C++
// All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "PaperTileMapComponent.h"
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#include "LevelTemplate.generated.h"
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UCLASS()
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class FIREWORKDUELS_API ALevelTemplate : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ALevelTemplate();
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UPaperTileMapComponent* Template;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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int32 OneStarTarget = 180;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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int32 TwoStarTarget = 120;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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int32 ThreeStarTarget = 60;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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