Files
FireKrackers/Source/FireworkDuels/Private/LevelTemplate.cpp
2023-09-05 19:59:40 +02:00

57 lines
1.1 KiB
C++

// All rights reserved.
#include "LevelTemplate.h"
// Sets default values
ALevelTemplate::ALevelTemplate()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
Template = CreateDefaultSubobject<UPaperTileMapComponent>(TEXT("TemplateTilemap"));
Template->SetupAttachment(RootComponent);
}
// Called when the game starts or when spawned
void ALevelTemplate::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALevelTemplate::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (CountTime) {
GameTime += DeltaTime;
}
}
void ALevelTemplate::StartGame() {
CountTime = true;
GameTime = 0.f;
}
float ALevelTemplate::StopGame() {
CountTime = false;
return GameTime;
}
int32 ALevelTemplate::GetAwardStars() {
if (GameTime <= ThreeStarTarget)
{
return 3;
}
else if (GameTime <= TwoStarTarget)
{
return 2;
}
else if (GameTime <= OneStarTarget)
{
return 1;
}
else {
return 0;
}
}