Files
FireKrackers/Source/FireworkDuels/FireworkDuels.Build.cs
2023-09-05 19:59:40 +02:00

31 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class FireworkDuels : ModuleRules
{
public FireworkDuels(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "Niagara", "UMG", "Paper2D" });
PrivateDependencyModuleNames.AddRange(new string[] { });
if(Target.Platform == UnrealTargetPlatform.Android)
{
var manifestFile = Path.Combine(ModuleDirectory, "EditPermissions_UPL.xml");
AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifestFile);
}
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}