19 lines
365 B
C++
19 lines
365 B
C++
// All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CustomDataTypes.h"
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#include "GameFramework/Pawn.h"
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#include "InventoryManager.generated.h"
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UCLASS()
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class FIREWORKDUELS_API AInventoryManager : public AActor
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadOnly)
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TMap<APawn*, FInventory> Inventory;
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}; |