Files
FireKrackers/Source/FireworkDuels/InventoryManager.h
2023-07-21 08:58:28 +02:00

19 lines
365 B
C++

// All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CustomDataTypes.h"
#include "GameFramework/Pawn.h"
#include "InventoryManager.generated.h"
UCLASS()
class FIREWORKDUELS_API AInventoryManager : public AActor
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly)
TMap<APawn*, FInventory> Inventory;
};