Refactoring day1

This commit is contained in:
2020-08-20 20:27:14 +02:00
parent 6aceefeb2f
commit b907489a75
481 changed files with 5321 additions and 5616 deletions

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@@ -79,7 +79,7 @@ Returns the number of words needed to store this `BigInt` value.
### ToWords
```cpp
void Napi::BigInt::ToWords(size_t* word_count, int* sign_bit, uint64_t* words);
void Napi::BigInt::ToWords(int* sign_bit, size_t* word_count, uint64_t* words);
```
- `[out] sign_bit`: Integer representing if the JavaScript `BigInt` is positive

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@@ -75,3 +75,58 @@ The `script` can be any of the following types:
- [`Napi::String`](string.md)
- `const char *`
- `const std::string &`
### GetInstanceData
```cpp
template <typename T> T* GetInstanceData();
```
Returns the instance data that was previously associated with the environment,
or `nullptr` if none was associated.
### SetInstanceData
```cpp
template <typename T> using Finalizer = void (*)(Env, T*);
template <typename T, Finalizer<T> fini = Env::DefaultFini<T>>
void SetInstanceData(T* data);
```
- `[template] fini`: A function to call when the instance data is to be deleted.
Accepts a function of the form `void CleanupData(Napi::Env env, T* data)`. If
not given, the default finalizer will be used, which simply uses the `delete`
operator to destroy `T*` when the addon instance is unloaded.
- `[in] data`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle.
Associates a data item stored at `T* data` with the current instance of the
addon. The item will be passed to the function `fini` which gets called when an
instance of the addon is unloaded.
### SetInstanceData
```cpp
template <typename DataType, typename HintType>
using FinalizerWithHint = void (*)(Env, DataType*, HintType*);
template <typename DataType,
typename HintType,
FinalizerWithHint<DataType, HintType> fini =
Env::DefaultFiniWithHint<DataType, HintType>>
void SetInstanceData(DataType* data, HintType* hint);
```
- `[template] fini`: A function to call when the instance data is to be deleted.
Accepts a function of the form
`void CleanupData(Napi::Env env, DataType* data, HintType* hint)`. If not given,
the default finalizer will be used, which simply uses the `delete` operator to
destroy `T*` when the addon instance is unloaded.
- `[in] data`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle.
- `[in] hint`: A pointer to data that will be associated with the instance of
the addon for the duration of its lifecycle and will be passed as a hint to
`fini` when the addon instance is unloaded.
Associates a data item stored at `T* data` with the current instance of the
addon. The item will be passed to the function `fini` which gets called when an
instance of the addon is unloaded. This overload accepts an additional hint to
be passed to `fini`.

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@@ -22,49 +22,57 @@ your C++ class methods.
class Example : public Napi::ObjectWrap<Example> {
public:
static Napi::Object Init(Napi::Env env, Napi::Object exports);
Example(const Napi::CallbackInfo &info);
Example(const Napi::CallbackInfo& info);
static Napi::Value CreateNewItem(const Napi::CallbackInfo& info);
private:
static Napi::FunctionReference constructor;
double _value;
Napi::Value GetValue(const Napi::CallbackInfo &info);
Napi::Value SetValue(const Napi::CallbackInfo &info);
Napi::Value GetValue(const Napi::CallbackInfo& info);
Napi::Value SetValue(const Napi::CallbackInfo& info);
};
Napi::Object Example::Init(Napi::Env env, Napi::Object exports) {
// This method is used to hook the accessor and method callbacks
Napi::Function func = DefineClass(env, "Example", {
InstanceMethod<&Example::GetValue>("GetValue"),
InstanceMethod<&Example::SetValue>("SetValue")
InstanceMethod<&Example::SetValue>("SetValue"),
StaticMethod<&Example::CreateNewItem>("CreateNewItem"),
});
Napi::FunctionReference* constructor = new Napi::FunctionReference();
// Create a peristent reference to the class constructor. This will allow
// a function called on a class prototype and a function
// called on instance of a class to be distinguished from each other.
constructor = Napi::Persistent(func);
// Call the SuppressDestruct() method on the static data prevent the calling
// to this destructor to reset the reference when the environment is no longer
// available.
constructor.SuppressDestruct();
*constructor = Napi::Persistent(func);
exports.Set("Example", func);
// Store the constructor as the add-on instance data. This will allow this
// add-on to support multiple instances of itself running on multiple worker
// threads, as well as multiple instances of itself running in different
// contexts on the same thread.
//
// By default, the value set on the environment here will be destroyed when
// the add-on is unloaded using the `delete` operator, but it is also
// possible to supply a custom deleter.
env.SetInstanceData<Napi::FunctionReference>(constructor);
return exports;
}
Example::Example(const Napi::CallbackInfo &info) : Napi::ObjectWrap<Example>(info) {
Example::Example(const Napi::CallbackInfo& info) : Napi::ObjectWrap<Example>(info) {
Napi::Env env = info.Env();
// ...
Napi::Number value = info[0].As<Napi::Number>();
this->_value = value.DoubleValue();
}
Napi::FunctionReference Example::constructor;
Napi::Value Example::GetValue(const Napi::CallbackInfo &info){
Napi::Value Example::GetValue(const Napi::CallbackInfo& info){
Napi::Env env = info.Env();
return Napi::Number::New(env, this->_value);
}
Napi::Value Example::SetValue(const Napi::CallbackInfo &info){
Napi::Value Example::SetValue(const Napi::CallbackInfo& info){
Napi::Env env = info.Env();
// ...
Napi::Number value = info[0].As<Napi::Number>();
@@ -78,6 +86,16 @@ Napi::Object Init (Napi::Env env, Napi::Object exports) {
return exports;
}
// Create a new item using the constructor stored during Init.
Napi::Value Example::CreateNewItem(const Napi::CallbackInfo& info) {
// Retrieve the instance data we stored during `Init()`. We only stored the
// constructor there, so we retrieve it here to create a new instance of the
// JS class the constructor represents.
Napi::FunctionReference* constructor =
info.Env().GetInstanceData<Napi::FunctionReference>();
return constructor->New({ Napi::Number::New(info.Env(), 42) });
}
// Register and initialize native add-on
NODE_API_MODULE(NODE_GYP_MODULE_NAME, Init)
```
@@ -137,7 +155,7 @@ static T* Napi::ObjectWrap::Unwrap(Napi::Object wrapper);
* `[in] wrapper`: The JavaScript object that wraps the native instance.
Returns a native instace wrapped in a JavaScript object. Given the
Returns a native instance wrapped in a JavaScript object. Given the
Napi:Object, this allows a method to get a pointer to the wrapped
C++ object and then reference fields, call methods, etc. within that class.
In many cases calling Unwrap is not required, as methods can