Files
UE5_GridTool/Source/UE5_GridTool/LevelGridSlot.h
2023-07-30 16:30:14 +02:00

37 lines
771 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "SpawnableElement.h"
#include "Components/BillboardComponent.h"
#include "LevelGridSlot.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class UE5_GRIDTOOL_API ULevelGridSlot : public UBillboardComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
ULevelGridSlot();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actor Setup")
TSoftClassPtr<ASpawnableElement> Object;
UPROPERTY()
int32 Index;
UFUNCTION()
UClass* ResolveClass();
protected:
// Called when the game starts
virtual void BeginPlay() override;
private:
UFUNCTION()
void Spawn();
};