44 lines
910 B
C++
44 lines
910 B
C++
// All rights reserved.
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#include "LevelTemplate.h"
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// Sets default values
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ALevelTemplate::ALevelTemplate()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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Template = CreateDefaultSubobject<UPaperTileMapComponent>(TEXT("TemplateTilemap"));
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}
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// Called when the game starts or when spawned
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void ALevelTemplate::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void ALevelTemplate::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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GameTime += DeltaTime;
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}
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void ALevelTemplate::StartGame() {
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CountTime = true;
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GameTime = 0.f;
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}
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float ALevelTemplate::StopGame() {
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CountTime = false;
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return GameTime;
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}
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int32 ALevelTemplate::GetAwardStars() {
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if (GameTime < ThreeStarTarget) return 3;
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if (GameTime < TwoStarTarget) return 2;
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if (GameTime < OneStarTarget) return 1;
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return 0;
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} |