44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// All rights reserved.
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#include "InventoryCrate.h"
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// Sets default values
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AInventoryCrate::AInventoryCrate()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMesh"));
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ItemMesh1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ItemMesh1"));
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ItemMesh1->SetupAttachment(StaticMesh);
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ItemMesh2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("ItemMesh2"));
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ItemMesh2->SetupAttachment(StaticMesh);
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}
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// Called when the game starts or when spawned
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void AInventoryCrate::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AInventoryCrate::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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FloatItemMeshes(DeltaTime);
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}
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void AInventoryCrate::FloatItemMeshes(float DeltaTime)
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{
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if (Show1)
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{
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ItemMesh1->AddRelativeRotation(FRotator(0.f, 0.f, (30.f * DeltaTime)));
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}
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if (Show2)
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{
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ItemMesh2->AddRelativeRotation(FRotator(0.f, 0.f, (30.f * DeltaTime)));
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}
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} |