Files
FireKrackers/Source/FireworkDuels/CrateComponent.h
2023-06-12 22:46:06 +02:00

29 lines
623 B
C++

// All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "CrateComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class FIREWORKDUELS_API UCrateComponent : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UCrateComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};