18 lines
279 B
C++
18 lines
279 B
C++
// All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameStateBase.h"
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#include "../InventoryManager.h"
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#include "FKGameState.generated.h"
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/**
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*
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*/
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UCLASS()
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class FIREWORKDUELS_API AFKGameState : public AGameStateBase
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{
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GENERATED_BODY()
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};
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