Files
FireKrackers/Source/FireworkDuels/PickableObject.cpp
2023-06-12 22:46:06 +02:00

30 lines
677 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "PickableObject.h"
// Sets default values
APickableObject::APickableObject()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMesh"));
StaticMesh->SetStaticMesh(Mesh);
RootComponent = StaticMesh;
}
// Called when the game starts or when spawned
void APickableObject::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APickableObject::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}