42 lines
906 B
C++
42 lines
906 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "WristMenuActor.h"
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// Sets default values
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AWristMenuActor::AWristMenuActor()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
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Spline = CreateDefaultSubobject<USplineComponent>(TEXT("Spline"));
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Spline->SetupAttachment(RootComponent);
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}
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// Called when the game starts or when spawned
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void AWristMenuActor::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void AWristMenuActor::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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// Invoke inventory menu
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void AWristMenuActor::InvokeInventoryMenu()
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{
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}
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void AWristMenuActor::RevokeInventoryMenu()
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{
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}
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void AWristMenuActor::UpdateInventory(FInventory NewInventory) {
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} |