Files
FireKrackers/Source/FireworkDuels/Private/LevelTemplate.cpp

46 lines
1.0 KiB
C++

// All rights reserved.
#include "LevelTemplate.h"
// Sets default values
ALevelTemplate::ALevelTemplate()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
Template = CreateDefaultSubobject<UPaperTileMapComponent>(TEXT("TemplateTilemap"));
Template->SetupAttachment(RootComponent);
}
// Called when the game starts or when spawned
void ALevelTemplate::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALevelTemplate::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
if (CountTime) {
GameTime += DeltaTime;
}
}
void ALevelTemplate::StartGame() {
CountTime = true;
GameTime = 0.f;
}
float ALevelTemplate::StopGame() {
CountTime = false;
return GameTime;
}
int32 ALevelTemplate::GetAwardStars() {
if (GameTime < ThreeStarTarget) return 3;
if (GameTime < TwoStarTarget) return 2;
if (GameTime < OneStarTarget) return 1;
return 0;
}