// Fill out your copyright notice in the Description page of Project Settings. #include "BuildingBlock.h" // Sets default values ABuildingBlock::ABuildingBlock() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; InitialHealth = Health; StaticMesh = CreateDefaultSubobject(TEXT("StaticMesh")); } void ABuildingBlock::DepleteHealth(float Amount) { Health =- Amount; if (Health <= 0.f) { DestroyBlock(); } else { uint8 DestructionLevel = 0; if (Health <= InitialHealth * 0.66f) { if (Health <= InitialHealth * 0.33f) { DestructionLevel = 2; } else { DestructionLevel = 1; } } UpdateDestructionLevel(DestructionLevel); } }