// Fill out your copyright notice in the Description page of Project Settings. #include "WristMenuActor.h" // Sets default values AWristMenuActor::AWristMenuActor() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; RootComponent = CreateDefaultSubobject(TEXT("Root")); Spline = CreateDefaultSubobject(TEXT("Spline")); Spline->SetupAttachment(RootComponent); } // Called when the game starts or when spawned void AWristMenuActor::BeginPlay() { Super::BeginPlay(); } // Called every frame void AWristMenuActor::Tick(float DeltaTime) { Super::Tick(DeltaTime); } // Invoke inventory menu void AWristMenuActor::InvokeInventoryMenu() { } void AWristMenuActor::RevokeInventoryMenu() { } void AWristMenuActor::UpdateInventory(FInventory NewInventory) { }