// All rights reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Powerup.generated.h" UCLASS() class FIREWORKDUELS_API APowerup : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties APowerup(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };