// All rights reserved. #include "Powerup.h" // Sets default values APowerup::APowerup() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; } // Called when the game starts or when spawned void APowerup::BeginPlay() { Super::BeginPlay(); } // Called every frame void APowerup::Tick(float DeltaTime) { Super::Tick(DeltaTime); }