SaveGame / LevelData / bCanChain

This commit is contained in:
2023-07-22 21:12:41 +02:00
parent 224154e100
commit d2dcb8093d
10 changed files with 24 additions and 21 deletions

View File

@@ -23,6 +23,9 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int32 HitsRemaining = 1;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
bool CanChain = false;
UPROPERTY(BlueprintReadOnly)
int32 Index = 0;