SaveGame / LevelData / bCanChain
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@@ -23,6 +23,9 @@ public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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int32 HitsRemaining = 1;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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bool CanChain = false;
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UPROPERTY(BlueprintReadOnly)
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int32 Index = 0;
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