Changes / gameloop almost ready
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@@ -15,11 +15,11 @@ public:
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// Sets default values for this actor's properties
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ABuildingBlock();
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UPROPERTY(EditDefaultsOnly)
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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UStaticMeshComponent* StaticMesh;
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UPROPERTY(BlueprintReadWrite)
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float Health = 100;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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float Health = 100.0f;
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UPROPERTY(BlueprintReadOnly)
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float InitialHealth;
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