This commit is contained in:
2023-07-21 08:58:28 +02:00
parent 8906b1a492
commit 77bb47aeb9
77 changed files with 162 additions and 162 deletions

View File

@@ -11,16 +11,24 @@ ASpawnManager::ASpawnManager()
}
void ASpawnManager::GenerateBoard() {
int32 ClassesCount = SpawnableClasses.Num();
void ASpawnManager::GenerateBoard(TSubclassOf<ALevelTemplate> &Template) {
FVector ActorLocation = this->GetActorLocation();
CurrentLevel = GetWorld()->SpawnActor<ALevelTemplate>(Template, this->GetActorTransform());
UPaperTileMapComponent* Tilemap = CurrentLevel->Template;
TArray<TSubclassOf<ABuildingBlock>> Classes;
for (int32 i = 0; i < BlocksY; i++) {
for (int32 o = 0; o < BlocksX; o++) {
int32 RandomIndex = FMath::RandRange(0, ClassesCount - 1);
// Make transform
FTransform SpawnTransform;
SpawnTransform.SetLocation(FVector((ActorLocation.X - (Distance * BlocksX / 2) + (o * Distance)), (ActorLocation.Y - (Distance * (BlocksY / 2)) + (i * Distance)), ActorLocation.Z));
GetWorld()->SpawnActor<ABuildingBlock>(SpawnableClasses[RandomIndex], SpawnTransform);
// Spawn block
int32 TileId = Tilemap->GetTile(i, o, 0).GetTileIndex();
TSubclassOf<ABuildingBlock> TileClass = *BlockTemplates.Find(TileId);
ABuildingBlock* ThisBlock = GetWorld()->SpawnActor<ABuildingBlock>(TileClass, SpawnTransform);
ThisBlock->Index = (10 * i) + o;
}
}
}