Redesign
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26
Source/FireworkDuels/Public/Powerup.h
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26
Source/FireworkDuels/Public/Powerup.h
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// All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Powerup.generated.h"
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UCLASS()
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class FIREWORKDUELS_API APowerup : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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APowerup();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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