Redesign
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@@ -16,17 +16,4 @@ class FIREWORKDUELS_API AInventoryManager : public AActor
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public:
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UPROPERTY(BlueprintReadOnly)
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TMap<APawn*, FInventory> Inventory;
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UFUNCTION(BlueprintCallable)
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void AddToInventory(const FFireworkData& Item, const int32& Quantity, const APawn* Pawn);
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UFUNCTION(BlueprintCallable)
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void RemoveFromInventory(const FFireworkData& Item, const APawn* Pawn);
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UFUNCTION(BlueprintCallable)
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void RemovePlayerItems(const APawn* Pawn);
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UFUNCTION(BlueprintCallable)
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FInventory GetInventory();
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};
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