Redesign
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@@ -81,8 +81,8 @@ public:
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// Variables
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UPROPERTY(BlueprintReadWrite)
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FInventory Inventory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TArray<FFireworkData> Inventory;
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UPROPERTY(BlueprintReadWrite)
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APickableObject* HeldObject_R;
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@@ -123,9 +123,6 @@ public:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
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FHitResult CurrentLaserHitR;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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AActor* TeleportVisual;
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// How much velocity samples should be recorded for throwing direction approximation
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UPROPERTY(EditDefaultsOnly, Category = "Throwing")
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int32 VelocitySamples = 5;
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@@ -159,14 +156,6 @@ public:
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// Approximate throw velocity
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FVector ApproximateThrowVelocity(EControllerHand Hand);
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// Add firecracker to inventory
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UFUNCTION(BlueprintCallable)
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void AddToInventory(const FFireworkEntry& Entry);
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// Remove firecracker from inventory
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UFUNCTION(BlueprintCallable)
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void RemoveFromInventory(const FFireworkData& Item);
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// ABA ABA
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UFUNCTION(BlueprintCallable)
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void EnableLaserOnHand(EControllerHand Hand);
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