Redesign
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@@ -8,6 +8,7 @@
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#include "Components/CapsuleComponent.h"
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#include "WickComponent.h"
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#include "NiagaraComponent.h"
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#include "Kismet/KismetSystemLibrary.h"
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#include "FireworkBase.generated.h"
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UCLASS()
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@@ -37,6 +38,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool IsBurning;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float DamageRadius = 25.f;
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UPROPERTY(EditDefaultsOnly)
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bool IsDummyObject;
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@@ -60,5 +64,4 @@ public:
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
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void ExplodeEffects();
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};
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