Game loop finished
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@@ -38,9 +38,18 @@ protected:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TMap<int32, TSubclassOf<ABuildingBlock>> BlockTemplates;
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UPROPERTY(BlueprintReadWrite)
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int32 SpawnedBlocks = 0;
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UFUNCTION(BlueprintCallable, CallInEditor)
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void GenerateBoard(const TSubclassOf<ALevelTemplate> Template);
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UFUNCTION()
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void RemoveBlock();
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UFUNCTION(BlueprintImplementableEvent)
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void OnLevelCompleted(const float &Playtime,const int32 &AcquiredStars);
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public:
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};
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