v1.1.2
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@@ -109,13 +109,14 @@ void AFireworksPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputCompo
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void AFireworksPawn::SetupGrabAttachment(EControllerHand Hand) {
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FName Socket = Hand == EControllerHand::Left ? TEXT("SocketL") : TEXT("SocketR");
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APickableObject* HeldObject = Hand == EControllerHand::Left ? HeldObject_L : HeldObject_R;
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USkeletalMeshComponent* HandMesh = Hand == EControllerHand::Left ? LeftHandMesh : RightHandMesh;
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FTransform HeldObjectTransformLocal = HeldObject->StaticMesh->GetSocketTransform(Socket, ERelativeTransformSpace::RTS_Actor);
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// Set new values
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FTransform NewTransform;
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NewTransform.SetScale3D(FVector(1.f, 1.f, 1.f));
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NewTransform.SetLocation(FVector(0.f, 0.f, 0.f));
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NewTransform.SetLocation(IsSteamVR ? FVector(-10.f, 0.f, 0.f) : FVector(0.f, 0.f, 0.f));
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NewTransform.SetRotation(HeldObjectTransformLocal.GetRotation().Inverse());
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// Set new transform
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@@ -137,7 +138,7 @@ bool AFireworksPawn::TryGrab(EControllerHand Hand)
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HoveredActorL->StaticMesh->SetSimulatePhysics(false);
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HoveredActorL->StaticMesh->SetRenderCustomDepth(false);
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HeldObject_L = HoveredActorL;
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HeldObject_L->AttachToComponent(MotionControllerL, FAttachmentTransformRules::KeepRelativeTransform);
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HeldObject_L->AttachToComponent(MotionControllerL, FAttachmentTransformRules::KeepWorldTransform);
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SetupGrabAttachment(EControllerHand::Left);
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HeldObject_L->SetInstigator(this);
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IsGrabbingL = true;
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@@ -155,7 +156,7 @@ bool AFireworksPawn::TryGrab(EControllerHand Hand)
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HoveredActorR->StaticMesh->SetSimulatePhysics(false);
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HoveredActorR->StaticMesh->SetRenderCustomDepth(false);
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HeldObject_R = HoveredActorR;
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HeldObject_R->StaticMesh->AttachToComponent(MotionControllerR, FAttachmentTransformRules::KeepRelativeTransform);
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HeldObject_R->AttachToComponent(MotionControllerR, FAttachmentTransformRules::KeepWorldTransform);
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SetupGrabAttachment(EControllerHand::Right);
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HeldObject_R->SetInstigator(this);
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IsGrabbingR = true;
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