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Content/Assets/Blocks/Textures/SM_Block_Variant1.uasset
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Content/Assets/Blocks/Textures/SM_Block_Variant3.uasset
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@@ -46,6 +46,23 @@ struct FIREWORKDUELS_API FLevelData
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSoftClassPtr<ALevelTemplate> LevelTemplateClass;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float OneStarTime = 120.f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float TwoStarTime = 90.f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ThreeStarTime = 75.f;
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};
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// LevelSaveData
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USTRUCT(BlueprintType)
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struct FIREWORKDUELS_API FLevelSaveData
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool IsUnlocked = false;
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