Saving data after match

This commit is contained in:
2023-08-02 13:53:47 +02:00
parent 774101a96c
commit 3fc97a4d1f
52 changed files with 3 additions and 0 deletions

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@@ -34,6 +34,9 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool CountTime = false; bool CountTime = false;
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
int32 LevelIndex = 0;
protected: protected:
// Called when the game starts or when spawned // Called when the game starts or when spawned
virtual void BeginPlay() override; virtual void BeginPlay() override;