Saving data after match
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@@ -34,6 +34,9 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool CountTime = false;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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int32 LevelIndex = 0;
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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