Successfull Oculus Builds
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@@ -62,8 +62,10 @@ void ABuildingBlock::DestroyBlock_Implementation() {
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}
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void ABuildingBlock::DestroyWithDelay_Implementation() {
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IsBeingDestroyed = true;
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OnBlockDestroyed.ExecuteIfBound();
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if (!IsBeingDestroyed) {
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IsBeingDestroyed = true;
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OnBlockDestroyed.ExecuteIfBound();
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}
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}
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void ABuildingBlock::Ripple() {
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