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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CustomDataTypes.h"
#include "PickableObject.h"
#include "InventoryItem.h"
#include "FireworksPawn.h"
#include "Components/SplineComponent.h"
#include "Kismet/KismetMathLibrary.h"
#include "Components/SceneComponent.h"
#include "WristMenuActor.generated.h"
UCLASS()
class FIREWORKDUELS_API AWristMenuActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AWristMenuActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Variables
UPROPERTY(EditAnywhere, BlueprintReadWrite)
USplineComponent* Spline;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FInventory Inventory;
// Methods
UFUNCTION(BlueprintCallable)
void InvokeInventoryMenu();
UFUNCTION(BlueprintCallable)
void RevokeInventoryMenu();
UFUNCTION(BlueprintCallable)
void UpdateInventory(FInventory NewInventory);
};