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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// Fill out your copyright notice in the Description page of Project Settings.
#include "WristMenuActor.h"
// Sets default values
AWristMenuActor::AWristMenuActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
Spline = CreateDefaultSubobject<USplineComponent>(TEXT("Spline"));
Spline->SetupAttachment(RootComponent);
}
// Called when the game starts or when spawned
void AWristMenuActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AWristMenuActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Invoke inventory menu
void AWristMenuActor::InvokeInventoryMenu()
{
}
void AWristMenuActor::RevokeInventoryMenu()
{
}
void AWristMenuActor::UpdateInventory(FInventory NewInventory) {
}