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2023-06-12 22:46:06 +02:00
commit 25559b81e3
784 changed files with 2284 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "WickComponent.h"
// Called when the game starts
void UWickComponent::BeginPlay()
{
Super::BeginPlay();
if (IsValid(GetStaticMesh().Get()))
{
DynamicMaterialReference = UMaterialInstanceDynamic::Create(GetStaticMesh().Get()->GetMaterial(0), this);
SetMaterial(0, DynamicMaterialReference);
}
}
FTransform UWickComponent::UpdateWickBurnEffects(float Alpha)
{
FTransform CurrentTransform = CalcSliceTransformAtSplineOffset(1.f - Alpha);
if (IsValid(EmitterReference))
{
EmitterReference->SetWorldLocation(UKismetMathLibrary::TransformLocation(GetComponentTransform(), CurrentTransform.GetLocation()));
}
if (IsValid(DynamicMaterialReference))
{
DynamicMaterialReference->SetScalarParameterValue(TEXT("Alpha"), Alpha);
DynamicMaterialReference->SetVectorParameterValue(TEXT("BurnLocation"), UKismetMathLibrary::TransformLocation(GetComponentTransform(), CurrentTransform.GetLocation()));
}
return CurrentTransform;
}