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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// All rights reserved.
#include "SpawnManager.h"
// Sets default values
ASpawnManager::ASpawnManager()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
void ASpawnManager::GenerateBoard() {
int32 ClassesCount = SpawnableClasses.Num();
FVector ActorLocation = this->GetActorLocation();
for (int32 i = 0; i < BlocksY; i++) {
for (int32 o = 0; o < BlocksX; o++) {
int32 RandomIndex = FMath::RandRange(0, ClassesCount - 1);
FTransform SpawnTransform;
SpawnTransform.SetLocation(FVector((ActorLocation.X - (Distance * BlocksX / 2) + (o * Distance)), (ActorLocation.Y - (Distance * (BlocksY / 2)) + (i * Distance)), ActorLocation.Z));
GetWorld()->SpawnActor<ABuildingBlock>(SpawnableClasses[RandomIndex], SpawnTransform);
}
}
}