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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SplineMeshComponent.h"
#include "MySplineMeshComponent.generated.h"
/**
*
*/
UCLASS()
class FIREWORKDUELS_API UMySplineMeshComponent : public USplineMeshComponent
{
GENERATED_BODY()
};