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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// All rights reserved.
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "CrateComponent.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class FIREWORKDUELS_API UCrateComponent : public USceneComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UCrateComponent();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};