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2023-06-12 22:46:06 +02:00
commit 25559b81e3
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "BuildingBlock.generated.h"
UCLASS()
class FIREWORKDUELS_API ABuildingBlock : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABuildingBlock();
UPROPERTY(EditDefaultsOnly)
UStaticMeshComponent* StaticMesh;
UPROPERTY(BlueprintReadWrite)
float Health = 100;
UPROPERTY(BlueprintReadOnly)
float InitialHealth;
UFUNCTION(BlueprintCallable)
void DepleteHealth(float Amount);
UFUNCTION(BlueprintImplementableEvent)
void UpdateDestructionLevel(uint8 Level);
UFUNCTION(BlueprintImplementableEvent)
void DestroyBlock();
};